Friday, October 24, 2008

Project 3 Rationale


For this project, I looked to capture the event or moement in sport, in my case soccer, where one team scores at the very last moment in most cases either to win a match, or at other times to win a cup/trophy/etc. The project is basically a diary of sorts, something that can be built upon and used again and again. The idea of it is for every memorable goal scored for a win lets say, the user would put a golden peg on the miniature pitch to represent the goal scored from whicever position of the pitch.



Technical drawing of the product.


Final shot of the product.

Task 4: Bad Design

In this day and edge, you would expect bare minimum requirements when u enter an elevator. Floor number buttons, floor indicator and obviously an open and close button for it. But turns out the closest elevator to me wouldn't even have these bare essentials! My apartment elevator has proved troublesome at times, constantly shutting when there are people still tryin to get in and out of it. It also proves inconvenient when there is someone just behind you trying to get in, and you try your best to hold the door open, and the it shuts in the guys face. Doesnt't leave a good feeling with me since it'll probably send out the wrong message.



















My solution for this particular bad design is simple, add open and close buttons to it! Anywhere would do really. down the bottom, up the top anywhere. For me i think it is very important to have these buttons as common sense. To hold open or to close the door of an elevator at will. Below is a simple sketch of what should have been on this elevator.

Task 5.5: Video Reflection 5

The video shows the daily life of a designer and shows the steps of making a finalized product, such as recieving the brief, through to the brainstorming, and the crucial steps to getting the product such as the scooter and the Phantom Bike manufactured to the stage which the client wanted.
From there the product starts to take shape and working with groups are an important as feedback as to how it can be improved and interaction with others can take your product in a good direction. One of the things ive learnt is to constantly keep in contact with clients as they are the major point in the process, trying to satisfy their wants and needs. Having a number of different concepts are good as there are other things you can fall back on if your first concept doesnt go as well as planned.